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 The NFF Rules and Guidelines Thread

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aussietalisman
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PostSubject: The NFF Rules and Guidelines Thread   Thu Jun 21, 2012 11:30 am

Here I will list all of NFF's regulations and guidelines. You may also find some of these sections in other areas of the forum.

Please note that while NFF Rules and Guidelines could change at any time, every effort will be made to make any changes during an off-season or before NFF starts.


TABLE OF CONTENTS

What is No Frills Football?

What is ESMS+?

NFF League Format

NFF Cup Format

Transfers

Youth Player Re-rates

Older Player Re-rates and Retirements

Finances

Debt

Income

--- Gate Receipts
--- League Performances
--- NFF Cup Performances
--- Writing Articles

Expenditure

--- Wages
--- Stadium Expansion
--- Youth Academy
------ Increasing Skill Points
------ Changing Development Paths
--- Club Sanctions
------ Failing to submit teamsheet
------ Contrary conduct
------ Posting NSFW Content


Last edited by aussietalisman on Thu Jun 21, 2012 12:20 pm; edited 10 times in total
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aussietalisman
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PostSubject: Re: The NFF Rules and Guidelines Thread   Thu Jun 21, 2012 11:33 am

What is No Frills Football?

No Frills Football (aka NFF) is an internet-based football simulation where people can take over football clubs and face off against other people around the world. Some features have been introduced to introduce a level of realism to the game, but also to try and give everyone a fair chance at being successful, with hard work. NFF uses the ESMS+ v3.35 game engine to simulate matches.

NFF is hosted on http://nofrills.footballeague.org/


What is ESMS+?

ESMS+ is a football game engine (developed by Darren McKee) that simulates NFF matches. Games are not played in real-time, but is generated immediately. Match reports will be generated, and rosters will be updated, using simple text files. Teamsheets are also read from a text file by the game engine.

Rosters house information on player skills (Shot Stopping = St, Tackling = Tk, Passing = Ps, Shooting = Sh and Aggression = Ag) and statistical information taken over the course of the season.

Teamsheets are text files generated by managers and are interpreted by the game engine to run games. However, they must run to a specific format. There is a GUI program that can help new managers create teamsheets more easily.

Separate documentation will be provided on the inner workings of the game engine, how to interpret your roster and how to make a teamsheet.


NFF League Format

There will be at least one division of 10 teams playing in a home-and-away format. There are plans in place to introduce an active second division if and when the interest is high enough. Until then, there will be no promotion or relegation, and Division 2 will run only in the background and for the NFF Cup.


NFF Cup Format

There will be a straight knock-out cup competition to supplement the league action. The first round will involve eight Division 2 teams chosen at random. In the second round, all of the other teams will join the four first round winners in the draw.

Extra-time and penalties will be used as tie-breakers if the scores are level at full-time.

The final will be played on neutral ground (home bonus in the game engine will be set to 0).


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aussietalisman
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PostSubject: Re: The NFF Rules and Guidelines Thread   Thu Jun 21, 2012 11:37 am

Transfers

Transfers are permitted to happen at any time in the season up to Round 13 in the league. Any transfers will be processed after each match, so expect rosters to be updated the day after a matchday is played.

Only two clubs may be involved in any transfer. They must open a thread in the ‘Confirmed Transfers’ sub-forum of the site, with both managers confirming their agreement to the deal. In the thread, the details of the deal must be shown.

Only the following types of transfers are permitted:

* Cash for player(s)
* Player swap
* Cash + player swap
* Loan
* Cash for loan
* Free transfers

A loan is defaulted to go through to the end of the season, though the loaner may choose to recall the player as long as the transfer window is still open.

I reserve the right to cancel deals that are very unbalanced, though hopefully I will not need to do this. Deals will also be cancelled if a player is currently not on the roster. This prevents a messy backlog that would increase my transfer time massively.

Free transfers will be processed at the same time as other transfers. Whoever sends a request for the player first will win the player.

Clubs may buy and sell no more than three players a week. Clubs may also not have more than three loans in and out at any one time.


End-of-season Drafts

At the end of each season, there will be a draft for the entire league. Each club will receive one pick. Draft order will be based on the finishing positions of the season just finished, in reverse order (eg. team who finishes last will pick first).

If a pick is not submitted within 24 hours and there is no good reason, I will have considered the pick as passed, and the next club will be able to choose.

If there is a good reason for not being able to submit within the 24 hours, please let me know if you can, and I will organise a pick for you, or you can tell me your own preference of player.

All players in the draft come free of charge.


What are Re-Rates?

Re-rates are a situation at the end of the season where youths will gain ability points and older players will lose ability points or skills.


Youth Player Re-Rates

Young players (aged between 17 and 21) will receive re-rates to all skill ability points at the end of the season. Each young player will receive a total of 2000 ability points (average 400 a season) that can be spent by the manager in any way they wish.

There are three different types of youth re-rates. Early peak youth players will receive more ability points in their first two seasons of re-rates (800-600-300-200-100), steady developer youth players will receive equal increases over all five seasons (400 each season), while late bloomer youth players will receive more ability points in their last two seasons of re-rates (100-200-300-600-800).

Each youth player will receive a type of youth re-rate when the game starts, or when they are generated during the off-season.


Older Player Re-rates and Retirements

Older players (aged 32 or older) will start to lose skill points at the end of each season. They will lose one primary ability skill point only when they are 32, then one skill point in all skills once they hit 33 and older.

Retirements are chance-based. 20% chance of retiring at age 33, then 40% at age 34, and 60% at age 35. Players aged 36 or higher have an 80% chance to retire. Retirement decisions will be made after round six of the league season and cannot be reversed.

A Random Number Generator will be used to determine the retirement results for each player.


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aussietalisman
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PostSubject: Re: The NFF Rules and Guidelines Thread   Thu Jun 21, 2012 11:44 am

Finances

Finances are one of the most crucial aspects of being a football manager, as it is entirely their responsibility to make sure there is enough cash left over to pay their players and expand their stadium and facilities.

Debt

If a club falls into debt, they have two weeks to get out of the red, or they will have a first-team player auctioned. Minimum price will start at the level of debt. If a leading bid is not beaten in 12 hours, or is ahead after 3 days, the player is sold. If there are no bids within 3 days, another first-team player is auctioned separately, and both players minimum prices will be half of the club’s debt. The process will continue until the club’s debt is cleared completely.


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PostSubject: Re: The NFF Rules and Guidelines Thread   Thu Jun 21, 2012 11:46 am

Income

There are a number of ways clubs can make money. Some ways are more easy than others.


Gate Receipts

One of your most reliable sources of income. Each patron that comes through the gates will pay €30. All Division 1 games will sell out, while Division 2 games will only have 75% of total capacity, unless it is a cup match. This may be subject to change in future seasons, though.

As a general rule, managers should try to ensure the income from gate receipts either equal or are greater than the cost of wages.


League Performances

At the end of each season, there will be two types of rewards on offer. One is the traditional position-based reward based on the following table:

PositionCash
1st€10,000,000
2nd€8,000,000
3rd€6,000,000
4th€4,000,000
5th€3,000,000
6th€2,500,000
7th€2,000,000
8th€1,500,000
9th€1,000,000
10th€500,000

The second method of reward is if your club performs above expectations, which are set out at the start of the season based on club infrastructure, quality of the squad and cash left over. If a team exceeds those expectations by two positions, they will receive €2,000,000 with an extra €1,000,000 for every position improved after that. This is to reward smaller clubs who punch above their weight.

As for underperforming clubs, there are no plans at this stage to introduce a similar type of penalty for them.


NFF Cup Performances

The NFF Cup brings large rewards if you perform well. Bear in mind that payment is only made after the team is knocked out. The finalists are paid after the final is played. Teams knocked out in the first round receive no reward.

ProgressionCash
Winner€6,000,000
Runner-up€4,000,000
Semi-finalist€2,000,000
Quarter-finalist€1,000,000
Second Round€500,000

Unlike the league, there are currently no plans to introduce an incentive-based reward.


Rewards for writing articles

Managers may write articles about their club and/or players and be rewarded for such activity. This may come in the form of a cash payment to their club (100k per article) or a small ability point increase (30 ab points per article) to be distributed to any player, as long as the selected skill is currently rated under 18.

High-quality articles could be rewarded further, but will only come in a cash bonus at my discretion.

Articles with offensive material will not be rewarded in any form and the manager's club could face sanctions.

Rewards are handed out when finances are updated every Saturday. A club may be given no more than three rewards per week.


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PostSubject: Re: The NFF Rules and Guidelines Thread   Thu Jun 21, 2012 11:55 am

Expenditure

There are a few ways to lose money, but all are crucial to keep under control to ensure financial stability for your club.


Wages

You need to pay your players. Wages are tallied up according to a player’s primary skill (skill with the highest number), as well as secondary stats (if any of them are high enough).

Primary SkillWage
20€150,000
19€100,000
18€60,000
17€40,000
16€20,000
15€10,000
<= 14€5,000

Sec SkillAdded Wage
15 =>€125,000
14€100,000
13€90,000
12€80,000
11€60,000
10€50,000
9€40,000
8€30,000
7€20,000
6€10,000
5€5,000
For example, Y_Toure 28 civ 1 7 18 6 has a number of handy secondary statistics which will drive up his value.

His primary statistic will cost €60,000. His 7 tackling will add an extra €20,000 and his 6 shooting will add a further €10,000 to his wage. In total, his wage will be €90,000 a week.

Due to goalkeepers not needing any secondary stats, their primary stat wages are increased by 20%.


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PostSubject: Re: The NFF Rules and Guidelines Thread   Thu Jun 21, 2012 12:05 pm

Stadium Expansion

In the interest of fairness, all club stadiums will start at 30,000 capacity.

Clubs will have the opportunity to expand their capacity before the start of every season, with the following costs being incurred for each upgrade:

EventCost
Construction Costs€1,000,000
For every 1000 seats added €400,000
No more than 10,000 seats may be added every off-season. No club may go over 90,000 capacity.


Youth Academy

Clubs may choose to tinker with their youth academy set-up in order to bring lots of great kids through their own club. While there is a potentially huge benefit to upgrading the youth set-up, the costs are also very high.


Increasing Skill Points

The most basic, but by far the most expensive of the changes is to increase base skill points when a youth player is generated from your academy. To provide an increase of a single primary skill point will cost €20,000,000. To provide an increase of one point for secondary stats (outfield only) will cost €15,000,000.

This can only be performed once per season and there may only be a maximum of three upgrades for primary and secondary base skills respectively.


Changing Development Paths

A more advanced method is to modify the weight between the three types of youths (early peak, steady developer and late bloomer). This alters the chance of you bringing through a youth with a certain development path.

Each type of development path has four levels that are weighted by points as shown below:

Level Points Cost
00
11
23
36
410
You may distribute up to ten points across the three types of youths. The default setting for all clubs is Level 2 for all three development paths, ensuring an even chance of an early peak, steady developer or late bloomer.

Each time a club changes their scout weighting, it costs €1,000,000. To change to a level 4 of any type, however, costs an additional €10,000,000 and ensures that no other type of development path is possible until there is a change.


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PostSubject: Re: The NFF Rules and Guidelines Thread   Thu Jun 21, 2012 12:08 pm

Club Sanctions

Hopefully something I don’t have to enforce often, but there are a few things that can get a club in hot water, whether it be a simple warning, a fine, or dismissal.


Failing to submit teamsheet

I am willing to be patient for the first few rounds as people find their feet.

I will generally provide one warning if a manager fails to submit a teamsheet without good reason. If it happens again in the future, I will fine the club €250,000. A consecutive infringement will incur a €500,000 fine and a further warning to submit sheets or face sacking from their managerial post.

To summarise, three consecutive failures to sheet without a good reason results in instant dismissal. Consistent failures to sheet may also result in a dismissal.

Teamsheet fines from sacked managers may be partially or completely refunded in the event of a new manager coming into that club.


Contrary conduct

I am generally forgiving of banter and a bit of bad language but if it goes over the top, or if it degenerates into unnecessary insults of anyone else in NFF, managers should expect to be punished. This can come in the form of either a warning, fine, or even dismissal if it is serious enough.

Contrary conduct also extends to multi accounts (instant dismissal if found), exploiting bugs in the game engine (warning or dismissal may be required), and other forms of cheating.


Posting NSFW content

Posting Not Safe For Work (NSFW) content on the forum in any form will also result in severe action taken against you or the club. People can sometimes lose their jobs by looking up NSFW content at work, for example, and I would hate for something like that to happen to someone in NFF. The only time I will not punish someone is if they post a NSFW warning and provide a link to a photo or video and it doesn't contain racial slurs, hate or other kinds of discrimination.


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